“The work and the knowledge it produces is experiential in that it requires the audience to wear the headset which simulates horse-like vision to consider how tacit knowledge can be explored through making. The project adopts a RtD method to explore how speculative design artifacts, and play, can be utilised to help foster interspecies thinking and understanding and generate new speculative methods for interspecies design practice. It emphasizes the importance of developing usable speculative design artifacts that can be experienced by users to enact the speculation as an embodied experience.”

(Hook, 2019:146)

Equine Eyes is a Speculative Design proposal which explores methods of understanding how nonhuman animals experience the world. The headset simulates horse sight to help the wearer experience nonhuman vision and propagate interspecies empathy and understanding. The headset is designed to explore an ‘interspecies inter-subjective subjectivity’ or build our understanding of how nonhuman animals experience the world.

The headset takes two live camera feeds, from two 180 degree cameras, into a computer which removes all o fthe red spectrum, and renders them into a VR headset. The field of view is overlapping at the front of the headset which gives the wearer 350 degree field of view and a dichronic colour range to mimic horse sight.